- change the id and seq and name def of SongUnit
- change and added fields to Song
- change and added fields to Difficulty
- add subproj sekai-database for db connection and action(empty currently)
- add sekai-cli command database to execute database manager action(no implementation currently)
- changed the target database from mysql to postgresql
- so the db.table_prefix changed to db.struct.
- added getAll on Difficulties type
- renamed sekai-scores-db to sekai-meta
- add a new resource file, it will be the next song data storage method.
- set default _debug output to false
- add global param --debug/--verbose to enable _debug output
- changed user config store path
- on windows, it will be "~/AppData/Roaming"
- on linux, it still is "~/.config"
- added supported to system global config
- which means "C:/ProgramData" on Windows and "/etc" on linux
- the system global config can be override by user config
- add config command
- with param --user/--sys, which can control config command do on which config field. the default is user.
- with subcommand create, it can create sekai-scores config dir and config file. it follows config field.
- with subcommand list/show, it can show the config loaded. it shows all of the config will be load. so, it do not follow config field setting.
- without subcommand, it will output the config file path.
- CLI add config read, from $HOME/.config/sekai-scores/sekai-scores.properties.
- now it can read a pjsekai user id, and the sekai-scores database config
- add a command `add`
- it now can parse 9 params from args, or let user input them in cli, to build a basic score
- it can echo the score, which looks just like the result score screen in game
- now the sekai-cli build script supports 'application' implementation, and supports UTF-8 and uses spotbugs-annotations.