pygame-tetris/tetris_pygame_hatch/app.py

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2024-01-19 16:39:03 +08:00
from typing import Any
import pygame as pg
from .settings import *
class App:
def __init__(self) -> None:
from .tetris import Tetris
# TODO: dynamic timeout
self.fall_timeout: Generator[int, Any, Any] = FALL_TIMEOUT_GENERATOR
self.paused = False
pg.init()
pg.display.set_caption(CAPTION)
self.init_event_timer()
self.screen = pg.display.set_mode(FIELD_RES)
self.clock = pg.time.Clock()
self.tetris = Tetris(self)
def init_event_timer(self):
# when timeout, set trigger to true to make tetromino fall
self.fall_trigger = False
self.fall_event = pg.USEREVENT
pg.time.set_timer(self.fall_event, next(self.fall_timeout))
def update(self):
self.tetris.update()
self.clock.tick(FPS)
def draw(self):
'''
main app frame drawer. This method only run once.
draw app background color
draw tetris grids
'''
self.screen.fill(color=FIELD_COLOR, rect=(0, 0, *FIELD_RES))
self.tetris.draw() # draw grid
pg.display.flip()
def check_events(self):
'''
Main event loop.
'''
self.fall_trigger = False # fall_event set in set_event_timer
for event in pg.event.get():
if event.type == pg.QUIT or (
event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE
or event.type == pg.KEYDOWN and event.key == pg.K_c
and pg.key.get_mods() & pg.KMOD_CTRL
): # handle ctrl+c, https://stackoverflow.com/a/46506753/20419707
pg.quit()
exit()
elif event.type == pg.KEYDOWN:
if event.key == pg.K_p:
self.paused = not self.paused
elif not self.paused:
self.tetris.control(event.key)
elif event.type == self.fall_event and not self.paused:
self.fall_trigger = True
pg.time.set_timer(self.fall_event, next(self.fall_timeout))
def run(self):
'''
Main loop.
'''
while True:
self.check_events()
self.update()
self.draw()