they often described her as a kind-hearted and thoughtful person,
always putting others first.
She was constantly looking for ways to help others,
thinking, “Compared to some, I’m already quite fortunate.”
And with that thought, she’d quietly watch her friends grow and improve bit by bit.
Lxy was an avid fan of W-chan from *Arknights*, using her as an avatar across many platforms.
Skilled in multiple programming languages,
she enjoyed creating interesting projects—like frameworks for DingTalk mini-apps, code for running DingTalk bots, and a customisable DG-LAB plugin for VSCode.
She also set up a *Minecraft* server (Lxycraft), a small but cosy haven where her friends could gather.
Even though she humbly described her skills in various programming languages as “average” on her profile, everyone agreed that she was truly brilliant.
There were countless things about her that left a lasting impression on those who knew her.
During the gameplay, they triggered a <spanstyle="color: #70512a; font-weight: bold;">Lost</span> and a <spanstyle="color: #fe640b; font-weight: bold;">Far</span> with intent —— the <spanstyle="color: #70512a; font-weight: bold;">Lost</span> symbolising her absence, and the <spanstyle="color: #fe640b; font-weight: bold;">Far</span> representing the lingering regrets between them.
> Thinking back on the moments we shared, I find it hard to let go.
>
> From the time you taught me how to unpick a skirt’s seam line, to the long conversations we had… Over these two years, we talked about so many things.
>
> But I also have regrets. By the time I realised what was happening, it was too late. You were already gone. I never knew what your final message said, or why you made that choice.
>
> Your departure is something I just can’t come to terms with.
>
> But that’s life, isn’t it?
>
> Maybe it’s just the nature of *Earth Online*, a game you can only play once in your lifetime.
>
> This will be the last time I say goodnight to you.